Unruly Matter

Chapter 9 · · 0:25

Another way

How my skiers choose a route

A ski-resort game ↗

Queues, crowds and skill turn a simple lap into a route decision.

I connected lifts through shared stops so skiers could move through a network rather than repeat an isolated lap.

Runs connect at crossings, and the next turn is planned ahead using shared route tables. Later refinements made crowding and difficulty costs specific to each segment.

Queues and collisions still happen. This is the development of more meaningful choices, not a claim that every bottleneck is solved. Next: how I tell whether the skiers are having fun.

Explore the development diary ↗