Unruly Matter

Unruly Matter · Development diary

Worlds in
the making.

Follow the experiments, discoveries and little details behind the games. Each chapter belongs to its own project.

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After the last lift

Teaser · · 0:19

After the last lift

Riders by day. Snowcats by night. A first look at a small mountain with a life of its own.

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Before the mountain, tiny skiers

Chapter 1 · · 0:23

Before the mountain, tiny skiers

It started with tiny people. Their poses, turns and carried equipment had to make sense before they had anywhere to ski.

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How a slope became a mountain

Chapter 2 · · 0:31

How a slope became a mountain

Noise, height maps, different terrain, snow and forests. A simple slope becomes a whole mountainside.

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From noise to clouds

Chapter 3 · · 0:32

From noise to clouds

Strange early cloud shapes lead to a closer look at noise, density and the light that reveals their depth.

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A sky worth staying up for

Chapter 4 · · 0:20

A sky worth staying up for

Disappearing stars become a mountain sky full of starlight and dark dust lanes.

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Chasing the light

Chapter 5 · · 0:27

Chasing the light

From lighting presets to a sky shaped by time, direction and height.

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Drawing a way down

Chapter 6 · · 0:23

Drawing a way down

The shortest route was not always the gentlest.

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Shaping the snow

Chapter 7 · · 0:15

Shaping the snow

The same route becomes less difficult after snow shaping, with its path and width held fixed.

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A little life

Chapter 8 · · 0:23

A little life

Sagging ropes, swaying chairs and tracks in the snow bring the first working resort to life.

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Another way

Chapter 9 · · 0:25

Another way

Queues, crowds and skill turn a simple lap into a route decision.

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Earned smiles

Chapter 10 · · 0:25

Earned smiles

Tiny reactions make a day on the mountain easier to read.

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The snow remembers

Chapter 11 · · 0:21

The snow remembers

Ski tracks became a surface that traffic, snowfall and grooming could change.

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Twenty machines, one night

Chapter 12 · · 0:23

Twenty machines, one night

A fleet needed assigned work, coordinated trips and a route home.

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After the storm

Chapter 13 · · 0:21

After the storm

Falling snow became a coat on the trees. Then it needed a way to fade.

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Tiny people, more character

Chapter 14 · · 0:21

Tiny people, more character

The first redraw was too similar. The next gave tiny visitors clearer shapes.

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Untangling a ski slope

Chapter 15 · · 0:25

Untangling a ski slope

Wider turns, spread-out entrances and paths back into motion help tiny skiers share the slope.

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Directions for a thousand

Chapter 16 · · 0:23

Directions for a thousand

Working backwards from destinations gives tiny visitors shared directions around the mountain.

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A drawing is not a ski run

Chapter 17 · · 0:27

A drawing is not a ski run

A planned descent becomes a real addition to the mountain.

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100 to 1,000 skiers: making my game scale.

Chapter 18 · · 0:27

100 to 1,000 skiers: making my game scale.

Cutting repeated work to make room for a busier mountain.

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One fix. The jam moves uphill.

Chapter 19 · · 0:40

One fix. The jam moves uphill.

Following queues and collisions through my ski resort—and improving the flow.

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More room to ski. More to look after.

Chapter 20 · · 0:32

More room to ski. More to look after.

A new lift or another snowcat? Choosing expansion gives my resort a harder run—and leaves upkeep waiting.

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Can this skier save it?

Chapter 21 · · 0:20

Can this skier save it?

A fast turn, rough snow, and a skier finding their way back.

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Freeriding in fresh snow

Chapter 22 · · 0:28

Freeriding in fresh snow

Fresh powder, snowmobile trips into the mountains, and a little airtime.

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My Ski Resort Game, Day by Day

Chapter 23 · · 1:15

My Ski Resort Game, Day by Day

You asked to see the whole cycle of my ski resort game. Here it is, day by day and under the stars.

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