Unruly Matter · Development diary
Worlds in
the making.
Follow the experiments, discoveries and little details behind the games. Each chapter belongs to its own project.
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Teaser · · 0:19
After the last lift
Riders by day. Snowcats by night. A first look at a small mountain with a life of its own.
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Chapter 1 · · 0:23
Before the mountain, tiny skiers
It started with tiny people. Their poses, turns and carried equipment had to make sense before they had anywhere to ski.
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Chapter 2 · · 0:31
How a slope became a mountain
Noise, height maps, different terrain, snow and forests. A simple slope becomes a whole mountainside.
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Chapter 3 · · 0:32
From noise to clouds
Strange early cloud shapes lead to a closer look at noise, density and the light that reveals their depth.
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Chapter 4 · · 0:20
A sky worth staying up for
Disappearing stars become a mountain sky full of starlight and dark dust lanes.
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Chapter 5 · · 0:27
Chasing the light
From lighting presets to a sky shaped by time, direction and height.
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Chapter 6 · · 0:23
Drawing a way down
The shortest route was not always the gentlest.
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Chapter 7 · · 0:15
Shaping the snow
The same route becomes less difficult after snow shaping, with its path and width held fixed.
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Chapter 8 · · 0:23
A little life
Sagging ropes, swaying chairs and tracks in the snow bring the first working resort to life.
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Chapter 9 · · 0:25
Another way
Queues, crowds and skill turn a simple lap into a route decision.
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Chapter 10 · · 0:25
Earned smiles
Tiny reactions make a day on the mountain easier to read.
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Chapter 11 · · 0:21
The snow remembers
Ski tracks became a surface that traffic, snowfall and grooming could change.
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Chapter 12 · · 0:23
Twenty machines, one night
A fleet needed assigned work, coordinated trips and a route home.
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Chapter 13 · · 0:21
After the storm
Falling snow became a coat on the trees. Then it needed a way to fade.
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Chapter 14 · · 0:21
Tiny people, more character
The first redraw was too similar. The next gave tiny visitors clearer shapes.
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Chapter 15 · · 0:25
Untangling a ski slope
Wider turns, spread-out entrances and paths back into motion help tiny skiers share the slope.
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Chapter 16 · · 0:23
Directions for a thousand
Working backwards from destinations gives tiny visitors shared directions around the mountain.
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Chapter 17 · · 0:27
A drawing is not a ski run
A planned descent becomes a real addition to the mountain.
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Chapter 18 · · 0:27
100 to 1,000 skiers: making my game scale.
Cutting repeated work to make room for a busier mountain.
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Chapter 19 · · 0:40
One fix. The jam moves uphill.
Following queues and collisions through my ski resort—and improving the flow.
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Chapter 20 · · 0:32
More room to ski. More to look after.
A new lift or another snowcat? Choosing expansion gives my resort a harder run—and leaves upkeep waiting.
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Chapter 21 · · 0:20
Can this skier save it?
A fast turn, rough snow, and a skier finding their way back.
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Chapter 22 · · 0:28
Freeriding in fresh snow
Fresh powder, snowmobile trips into the mountains, and a little airtime.
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Chapter 23 · · 1:15
My Ski Resort Game, Day by Day
You asked to see the whole cycle of my ski resort game. Here it is, day by day and under the stars.
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