Chapter 3 · · 0:32
From noise to clouds
Shaping and lighting clouds in a game
A ski-resort game ↗Strange early cloud shapes lead to a closer look at noise, density and the light that reveals their depth.
This chapter opens on the finished mountain sky, then follows the earlier cloud attempts into a close-up of noise, shaping and lighting.
Bright edges and shaded interiors help the cloud forms read as volumes. Cumulus banks and thin high wisps bring the scene to life.
Next: sunset and a sky full of stars.
Explore the development diary ↗