Unruly Matter

Chapter 3 · · 0:32

From noise to clouds

Shaping and lighting clouds in a game

A ski-resort game ↗

Strange early cloud shapes lead to a closer look at noise, density and the light that reveals their depth.

This chapter opens on the finished mountain sky, then follows the earlier cloud attempts into a close-up of noise, shaping and lighting.

Bright edges and shaded interiors help the cloud forms read as volumes. Cumulus banks and thin high wisps bring the scene to life.

Next: sunset and a sky full of stars.

Explore the development diary ↗