Chapter 18 · · 0:27
100 to 1,000 skiers: making my game scale.
Optimising a ski-resort simulation
A ski-resort game ↗Cutting repeated work to make room for a busier mountain.
More skiers mean more routes, moving chairs and chances to collide. I cut repeated work with shared directions, reused chair shapes and collision checks focused on nearby skiers.
I compare simulation time and render preparation at 100, 500 and 1,000 skiers to see how the costs grow.
Explore the development diary ↗