Unruly Matter

Chapter 18 · · 0:27

100 to 1,000 skiers: making my game scale.

Optimising a ski-resort simulation

A ski-resort game ↗

Cutting repeated work to make room for a busier mountain.

More skiers mean more routes, moving chairs and chances to collide. I cut repeated work with shared directions, reused chair shapes and collision checks focused on nearby skiers.

I compare simulation time and render preparation at 100, 500 and 1,000 skiers to see how the costs grow.

Explore the development diary ↗